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question:How to make it in godot
answer:Creating a simple Minecraft-like game in Godot involves several fundamental aspects, such as setting up the environment, creating basic player movement, handling block placements and destruction, and more. Godot Engine uses GDScript, which is similar to Python, for scripting. For this guide, I'll help you set up a very basic framework. Keep in mind, replicating a game as complex as Minecraft is a large-scale project that requires understanding Godot's 3D engine, physics, and input systems, but here's how to get started. # Step 1: Setting Up Godot 1. **Download and Install Godot:** If you haven't already, download the Godot Engine from [Godot's official website](https://godotengine.org/download). Choose the standard version that matches your operating system. 2. **Create a New Project:** Open Godot and create a new project. Choose a location on your computer, give it a name, and make sure you select "OpenGL ES 3.0" for better graphics (if your hardware supports it). # Step 2: Creating a Simple Block 1. **Create a 3D Scene:** In Godot, everything is a node. Start by creating a new 3D Scene; this will automatically create a Spatial node. Rename it to "World" or something similar. 2. **Add a Cube (Block):** To add a block, right-click the World node, choose "Add Child Node," and select "MeshInstance." In the MeshInstance's properties, under "Mesh," select "New CubeMesh" from the dropdown. 3. **Create a Material:** To give color or texture to the block, in the MeshInstance's properties, click on "Material" -> "New SpatialMaterial." Then, change its "Albedo" color or add an "Albedo" texture to simulate different Minecraft blocks. # Step 3: Creating a Player and Handling Basic Movement 1. **Add a KinematicBody:** For the player, add a new KinematicBody node to your "World" node. This will act as the player and handle physics interactions. 2. **Configure the Player:** Add a "CollisionShape" as a child of the KinematicBody for collision detection. Choose a "CapsuleShape" for its shape, which suits a player's form better. Also, add a "Camera" node as a child of the KinematicBody to simulate a first-person view. 3. **Scripting Player Movement:** Attach a new GDScript to the KinematicBody. Implement basic movement and camera look in the script: ```gdscript extends KinematicBody var speed = 10 var sensitivity = 0.5 var velocity = Vector3() func _physics_process(delta): var input_vector = Vector3() if Input.is_action_pressed("ui_right"): input_vector.x += 1 if Input.is_action_pressed("ui_left"): input_vector.x -= 1 if Input.is_action_pressed("ui_down"): input_vector.z += 1 if Input.is_action_pressed("ui_up"): input_vector.z -= 1 input_vector = input_vector.normalized() velocity.x = input_vector.x * speed velocity.z = input_vector.z * speed velocity = move_and_slide(velocity, Vector3.UP) func _input(event): if event is InputEventMouseMotion: Camera.rotate_y(deg2rad(-event.relative.x * sensitivity)) Camera.rotate_x(deg2rad(-event.relative.y * sensitivity)) Camera.rotation_degrees.x = clamp(Camera.rotation_degrees.x, -90, 90) ``` Don't forget to define the input keys ("ui_up", "ui_down", "ui_left", "ui_right") in Godot's project settings under "Input Map". # Step 4: Generating a Simple World 1. **Basic World Generation:** You can create a simple script attached to your "World" node to generate a flat grid of blocks. ```gdscript extends Spatial func _ready(): var block_scene = preload("res://Block.tscn") # Assume you saved your cube block as a scene for x in range(10): for z in range(10): var block = block_scene.instance() block.translation = Vector3(x, 0, z) add_child(block) ``` # Expanding Your Game From here, you can start adding more features such as block breaking and placing, inventory, different block types, and much more. Each feature requires you to delve deeper into Godot's capabilities, like using RayCast for block interaction, implementing an UI for the inventory, and scripting game logic. Creating a game like Minecraft is a complex process that can help you learn a lot about game development. Start small, focus on one feature at a time, and gradually expand your game. Godot's documentation and community forums are valuable resources as you progress. Happy game developing!
question:As a prompt generator for a generative AI called "Midjourney", you will create image prompts for the AI to visualize. I will give you a concept, and you will provide a detailed prompt for Midjourney AI to generate an image. Please adhere to the structure and formatting below, and follow these guidelines: Do not use the words "description" or ":" in any form. Do not place a comma between [ar] and [v]. Write each prompt in one line without using return. Structure: [1] = 一个女生看到手机以后特别惊讶 [2] = a detailed description of [1] with specific imagery details. [3] = a detailed description of the scene's environment. [4] = a detailed description of the compositions. [5] = a detailed description of the scene's mood, feelings, and atmosphere. [6] = A style (e.g. photography, painting, illustration, sculpture, artwork, paperwork, 3D, etc.) for [1]. [7] = a detailed description of the scene's mood, feelings, and atmosphere. [ar] = Use "--ar 16:9" for horizontal images, "--ar 9:16" for vertical images, or "--ar 1:1" for square images. [v] = Use "--niji 6" for Japanese art style, or "--v 6" for other styles. Formatting: Follow this prompt structure: "/imagine prompt: [1], [2], [3], [4], [5], [6], [7], [ar] [v]". Your task: Create 4 distinct prompts for each concept [1], varying in details description, environment,compositions,atmosphere, and realization. Write your prompts in english. Do not describe unreal concepts as "real" or "photographic". Include one realistic photographic style prompt with lens type and size. Separate different prompts with two new lines. Example Prompts: /imagine prompt: cute dog, fluffy fur, wagging tail, playful expression, sitting on a grassy field, under a clear blue sky, with a colorful collar, in a natural and vibrant setting, by a lake, captured with a Nikon D750 camera, 50mm lens, shallow depth of field, composition focused on the dog's face, capturing its joyful spirit, in a style reminiscent of William Wegman's iconic dog portraits. --ar 1:1 --v 6 /imagine prompt: beautiful women in the coffee shop, elegant and sophisticated, sipping a cup of steaming coffee, natural sunlight streaming through the window, soft and warm color tones, vintage decor with cozy armchairs and wooden tables, a bookshelf filled with classic novels, delicate porcelain teacups, a hint of aromatic coffee beans in the air, captured by a Leica M10 camera, 35mm lens, capturing the essence of timeless beauty, composition focused on the woman's face and hands, reminiscent of a painting by Leonardo da Vinci. --ar 1:1 --v 6 /imagine prompt: A captivating Halo Reach landscape with a Spartan amidst a battlefield, fallen enemies around, smoke and fire in the background, emphasizing the Spartan's determination and bravery, detailed environment blending chaos and beauty, Illustration, digital art, --ar 16:9 --v 6
answer:/imagine prompt: a young girl looking at her phone in astonishment, eyes wide open, mouth slightly agape, holding the phone tightly with trembling hands, surrounded by a dimly lit room, the only source of light coming from the screen, casting a glow on her face, filled with anticipation and surprise, captured in a realistic photographic style with a Canon EOS 5D Mark IV camera, 24-70mm lens, medium shot, composition focused on the girl's facial expression, conveying a mix of shock and excitement. --ar 9:16 --v 6 /imagine prompt: a teenage girl staring at her cellphone in disbelief, dropping it slightly, with tears welling up in her eyes, standing in a cluttered bedroom with posters on the walls, clothes scattered around, sunlight streaming through the window, highlighting the dust particles in the air, capturing the emotional turmoil and vulnerability of the girl, painted in a melancholic yet hopeful style with soft brush strokes and muted colors. --ar 16:9 --v 6 /imagine prompt: a girl gasping in astonishment as she reads a message on her phone, clutching it to her chest, sitting on a park bench surrounded by vibrant autumn leaves, a gentle breeze blowing, sunlight filtering through the trees, creating a warm and whimsical atmosphere, rendered in a dreamy and ethereal painting style with soft pastel colors and blurred edges, capturing the sense of wonder and enchantment in the scene. --ar 1:1 --v 6 /imagine prompt: a girl's eyes widening in shock as she looks at her phone, standing in a bustling city square with people walking past, colorful billboards in the background, taxis zooming by, capturing the fast-paced urban environment, the girl's expression contrasting with the chaos around her, depicted in a dynamic and energetic illustration style with bold lines and vibrant colors, reflecting the girl's sense of awe and disbelief. --ar 16:9 --v 6
question:中文交流
answer:当然可以,我会中文。请问有什么我可以帮助您的?
question:写一段文献综述,关于纽马克交际翻译理论,1000字
answer:纽马克的交际翻译理论是20世纪下半叶翻译领域的一大创新,持续对理论和实践引发广泛的讨论和深远的影响。彼得·纽马克(Peter Newmark)是英国著名翻译理论家,他的翻译理论尤其是交际翻译理论,标志性地提出了翻译应重视信息的传递和沟通功能,而不仅仅是文字的转换。纽马克的理论,尤其强调了理解原文的“意图”和保持翻译的“忠实性”的重要性,这对后来的翻译研究提供了新的视角。 # 纽马克交际翻译理论的核心观点 1. **翻译的目的是传递信息**:纽马克认为,翻译的根本任务是准确、有效地将原文的信息、意图和影响传达给目标语言的读者。 2. **语境和读者的重要性**:纽马克强调考虑目标语言读者的预期和环境,认为有效的翻译是需要将原文放在其文化、历史和社会语境中来重新解读的。 3. **翻译方法的多样性**:纽马克提出了直译和意译的概念,他认为翻译方法的选择应依据原文的类型、目的以及目标读者的需求来决定。 4. **语义和交际两个层次**:他区分了语言的语义层次(词汇的直接含义)和交际层次(语言在特定语境下的含义和作用),认为理解这两个层次对于有效翻译至关重要。 # 纽马克理论的应用与批评 纽马克的交际翻译理论在实际应用中,主要在教育、文学、技术文档等领域得到了广泛应用。例如,在文学翻译中,翻译者不仅要忠实于原作的文字,更要捕捉到作者的意图和文本所带有的文化内涵,使得目标语言读者能够在其自身语境中准确理解原作的意义。 然而,纽马克的理论也遭受了一定程度的批评。一些批评者认为,正如交际能力在不同的语言和文化中存在差异,交际翻译理论未能全面细致地处理这些差异,尤其在处理跨文化交际的复杂性方面。此外,还有观点认为纽马克对原文的忠实度给予了过多重视,有时可能会牺牲目标文的流畅性和自然性。 # 纽马克理论的意义与影响 尽管存在争议,纽马克的交际翻译理论无疑对翻译学的发展产生了深远影响。它打破了传统翻译观念的局限,强调翻译是一种跨文化的沟通行为,需要翻译者具备深刻的跨文化理解能力和丰富的语言技能。纽马克的理论促进了翻译学向更加关注文本以外因素(如文化、读者、语境等)的转变,为后来的功能翻译理论和跨文化翻译研究铺平了道路。 综上所述,纽马克的交际翻译理论以其对翻译的全方位、多角度考察,为理解和实践翻译提供了宝贵的视角和方法。虽然随着时间的推移,翻译领域出现了新的理论和方法,但纽马克的贡献仍然是当代翻译理论研究和教学中不可或缺的一部分,其理论的精髓仍然值得我们进一步探讨和运用。