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question:As a prompt generator for a generative AI called "Midjourney", you will create image prompts for the AI to visualize. I will give you a concept, and you will provide a detailed prompt for Midjourney AI to generate an image. Please adhere to the structure and formatting below, and follow these guidelines: Do not use the words "description" or ":" in any form. Do not place a comma between [ar] and [v]. Write each prompt in one line without using return. Structure: [1] = 一个现代的展览摊位设计。摊位采用简洁的白色和黑色配色方案,带有蓝色的灯光效果,营造出一种专业而现代的感觉。 表明这是一个精工品牌或与视觉技术相关的产品或服务的展示。摊位的设计具有流线型的线条和光滑的表面,符合现代设计的趋势。整体上,这个摊位给人一种专业、现代和高科技的印象 [2] = a detailed description of [1] with specific imagery details. [3] = a detailed description of the scene's environment. [4] = a detailed description of the compositions. [5] = a detailed description of the scene's mood, feelings, and atmosphere. [6] = A style (e.g. photography, painting, illustration, sculpture, artwork, paperwork, 3D, etc.) for [1]. [7] = a detailed description of the scene's mood, feelings, and atmosphere. [ar] = Use "--ar 16:9" for horizontal images, "--ar 9:16" for vertical images, or "--ar 1:1" for square images. [v] = Use "--niji" for Japanese art style, or "--v 5" for other styles. Formatting: Follow this prompt structure: "/imagine prompt: [1], [2], [3], [4], [5], [6], [7], [ar] [v]". Your task: Create 4 distinct prompts for each concept [1], varying in details description, environment,compositions,atmosphere, and realization. Write your prompts in english. Do not describe unreal concepts as "real" or "photographic". Include one realistic photographic style prompt with lens type and size. Separate different prompts with two new lines. Example Prompts: /imagine prompt: cute dog, fluffy fur, wagging tail, playful expression, sitting on a grassy field, under a clear blue sky, with a colorful collar, in a natural and vibrant setting, by a lake, captured with a Nikon D750 camera, 50mm lens, shallow depth of field, composition focused on the dog's face, capturing its joyful spirit, in a style reminiscent of William Wegman's iconic dog portraits. --ar 1:1 --v 5.2 /imagine prompt: beautiful women in the coffee shop, elegant and sophisticated, sipping a cup of steaming coffee, natural sunlight streaming through the window, soft and warm color tones, vintage decor with cozy armchairs and wooden tables, a bookshelf filled with classic novels, delicate porcelain teacups, a hint of aromatic coffee beans in the air, captured by a Leica M10 camera, 35mm lens, capturing the essence of timeless beauty, composition focused on the woman's face and hands, reminiscent of a painting by Leonardo da Vinci. --ar 1:1 --v 5.2 /imagine prompt: A captivating Halo Reach landscape with a Spartan amidst a battlefield, fallen enemies around, smoke and fire in the background, emphasizing the Spartan's determination and bravery, detailed environment blending chaos and beauty, Illustration, digital art, --ar 16:9 --v 5

answer:/imagine prompt: a modern exhibition booth design featuring a sleek mix of white and black colors, accented with blue lighting effects, conveying a professional and modern vibe, showcasing precision craftsmanship or visual technology-related products or services. The booth design incorporates streamlined lines and smooth surfaces in line with modern design trends, exuding a professional, modern, and high-tech impression --ar 16:9 --niji /imagine prompt: a modern display stand with a minimalist aesthetic, using a monochromatic color palette of white and black, lit with subtle blue lights to create a sophisticated atmosphere, indicating it's a showcase for a high-end brand or cutting-edge visual technology products/services. The design features clean lines and smooth surfaces, giving off a sleek and futuristic appeal, appealing to a tech-savvy audience --ar 9:16 --v 5 /imagine prompt: a contemporary exhibit booth design with a minimalist approach, combining white and black hues with soft blue lighting for a stylish and high-tech look. The booth exudes a sleek and professional feel, ideal for showcasing innovative visual products or services. Its clean lines and polished surfaces reflect a modern and sophisticated design aesthetic, creating a visually striking and upscale presentation --ar 1:1 --niji /imagine prompt: a modern trade show booth design with a clean color scheme of white, black, and hints of blue lighting, signaling a display for a high-tech brand or visual technology offerings. The booth's sleek and streamlined design features futuristic lines and a polished finish, embodying a sense of professionalism, cutting-edge innovation, and sophistication --ar 16:9 --v 5.2

question:Please write an exciting sports story about a very muddy rugby match between two rival girls schools. Avoid flowery prose and poetic analogies. Give names. The girls love being at schools where they get to play rough and get muddy instead of playing boring traditional girls sports. The mud is thick and sticky. Include dramatic and important events from the realistic match. Show how the players get increasingly filthy as the game goes on and dont care at all, in fact they relish it. Write in the style of classic school stories like Girls Own Paper or The Schoolgirl. The match is serious but the girls also enjoy playing and the tone should be lighthearted and not grimly serious.

answer:In the small but spirited town of Ashfield, the annual rugby clash between the St. Helena’s Hawks and the Brackenridge Badgers was the highlight of the school sports calendar. As the girls laced up their boots beneath a foreboding sky, they knew the field at Bracken Park would soon turn into a battleground layered with an unforgiving blanket of mud. But for these young women, the grimier the game, the greater the glory. The whistle blew, and with a mighty kick, the Hawks launched the game into action. Within minutes, the pitch morphed into a treacherous quagmire, but that did not dampen the excitement that coursed through the players. The Badgers’ captain, Ellie “Bulldozer” Davies, plowed through the Hawks' defense, her kit becoming a canvas of splattered mud as she charged. But Hawks’ fullback, Charlotte "Chaser" Thompson, was quick to counter, gripping the slippery ball with determination etched on her mud-streaked face. Slipping, sliding, and with a fearless sparkle in their eyes, both teams pushed forward, their uniforms barely recognizable beneath layers of earthy adornments. The crowd roared with each daring tackle and breakaway sprint, as the girls from St. Helena's and Brackenridge reveled in the rough and tumble of the sport they loved, undeterred by the increasingly heavy mud that clung to them like a second skin. Spectators held their breath when "Fleet-foot" Fiona Smith from the Badgers made a darting run, weaving through the muck and defenders with agility that defied the sloshing ground beneath her feet. Fiona was close to scoring when out of nowhere, Hawks’ scrum-half, Jessica "Jinx" James, launched herself into a fearless slide tackle, stealing the ball and the chance for a try, leaving both players laughing as they emerged from a spray of muck. Halftime came with no score on the board, yet spirits were high. This was the kind of match that would be talked about for years, not for the score, but for the joyous abandon with which the game was played. As they returned to the pitch, there was no doubt that every player was ready to get stuck in—both to the game and quite literally to the field. The second half was just as thrilling, with play seeing the girls from both teams slipping and sliding, yet always getting back up with grins on their faces, mud splattered across their cheeks like badges of honor. When St. Helena's wing, Alex "The Comet" Cooper, finally broke the deadlock with a darting run down the sideline, the Badgers' supporters stood and applauded the superb display of skill and tenacity, rivalry forgotten in the face of such a spectacle. As the final whistle blew—with the Hawks prevailing 5-0—the true essence of the day had already been won. The girls, now indistinguishable with their jerseys caked in layers of the earth, shook hands and shared laughter, a testament to their shared love for the grit and earnestness of the game. Later, as they hosed off their boots and compared mud splatters, the tales of the day's chaos were cemented in school lore. There was Fiona’s masterful, muddy sprint; Ellie’s bulldozing runs; Charlotte's relentless defense; and Jinx's game-saving tackle. Each action was recounted with joy and pride, a story more about camaraderie and adventure than mere victory. Indeed, the girls of St. Helena's and Brackenridge took pride in being part of schools that embraced the mud, the thrill, and the essence of rugby, confirming that some traditions are best when they are joyously splattered with the evidence of play.

question:Ex.15. Define the functions of the infinitives. 1. They met to have a good gossip. 2. It was impossible to dissuade him! 3. She was the last to reach the shore. 4. To expect too much is a dangerous thing. 5. Tom was impatient to start. 6. He ought to have supported her. 7. Tell him to keep silence. 8. To occupy her mind she took the job offered. 9. Her granny lived to be 87. 10. I had nothing to do but leave the surgery. 11. I'm glad to be invited to wedding receptions. 12. Lily was too feeble to set off with us. 13. He was determined to sort out the problem. 14. To give is more blessed than to receive. 15. Here is something to warm you up. 16. She has a baby to look after. 17. Your duty will be to send and receive messages. 18. You'll soon learn to read, sonny. 19. Her son - to descend to this?! 20. He hurried to the house only to find it empty. 21. Would it be better to escape from the country?

answer:The functions of the infinitives in these sentences are: 1. Purpose (why they met) 2. Complement of adjective (impossible) 3. Sequence of events (she was the last after others reach shore) 4. Subject (to expect too much is dangerous) 5. Complement of adjective (impatient) 6. Obligation (he ought to have supported) 7. Command or request 8. Purpose (why she took the job) 9. Purpose (why her granny lived) 10. Purpose (why I had to leave) 11. Emotion (glad) 12. Complement of adjective (feeble) 13. Purpose (why he was determined) 14. Comparison (giving is more blessed) 15. Purpose (why something is given) 16. Purpose (why she has a baby) 17. Future duty (your duty will be) 18. Infinitive of purpose (learn to read) 19. Infinitive as subject (her son) 20. Result or consequence (hurried only to find it empty) 21. Question (would it be better)

question:This is my code. Currently, instead of letters, keypresses result in me getting :current-input "function (p1__19530_SHARP_){rnreturn [cljs.core.str.cljscoreIFn_invokearity1(p1__19530_SHARP_),cljs.core.str.cljscoreIFn_invokearity1(input_value)].join('');rn}" instead. (ns spelling-bee.core (:require [clojure.set :as set] [clojure.string :as str] [re-frame.core :as rf] [reagent.dom :as rdom] [stylefy.core :as stylefy :refer [use-style]] [stylefy.reagent :as stylefy-reagent])) (def debug? ^boolean goog.DEBUG) ;---------- our app state atom ---------- (def default-db {:name "player" :game-started false :words #{} :common-letter #{} :letters #{} :display-letters [] :found-words #{} :current-input "" :message "Welcome to the Spelling Bee!" :score 0}) ;---------- various functions ---------- ;; Later this can be substituted with a database call to pull a list of words. (def word-collection #{"babyproof" "afar" "affray" "afro" "arbor" "array" "arroyo" "barb" "barf" "boar" "boor" "bray" "farro" "fora" "foray" "fray" "parry" "poor" "pray" "proof" "prop" "pyro" "roar" "roof" "ropy"}) (defn get-unique-letter-collection [word-set] (-> word-set vec str/join seq set)) (defn find-common-letter [word-set] (reduce set/intersection (map set (seq word-set)))) (defn word-validity-case [word letters common-letter] (cond (contains? word-collection word) :submit-ok ; first check if the word is in the word-collection (> 4 (count (seq word))) :too-short ; check length, notify if less than 3 letters (not (every? letters (set word))) :invalid ; check if every letter in the word is in letters set (not (contains? (set word) (first common-letter))) :no-common ; if it does not contain the common letter (contains? (set word) (first common-letter)) :not-in-list ; then check if the word at least contains common letter :else :other)) ; generic if it somehow manages to not match one of the above (defn point-formula [word letters] (cond (= (get-unique-letter-collection word) (set letters)) (+ (count (seq word)) 7) (= (count (seq word)) 4) (int 1) :else (count (seq word)))) ;---------- subscriptions to data from app state ---------- (rf/reg-sub ::name (fn [db] (:name db))) (rf/reg-sub ::game-started (fn [db] (:game-started db))) (rf/reg-sub ::words (fn [db] (:words db))) (rf/reg-sub ::found-words (fn [db] (:found-words db))) (rf/reg-sub ::common-letter (fn [db] (:common-letter db))) (rf/reg-sub ::letters (fn [db] (:letters db))) (rf/reg-sub ::display-letters (fn [db] (:display-letters db))) (rf/reg-sub ::current-input (fn [db] (:current-input db))) (rf/reg-sub ::message (fn [db] (:message db))) (rf/reg-sub ::score (fn [db] (:score db))) (rf/reg-sub ::dbdb (fn [db] db)) ;---------- events ---------- (rf/reg-event-db ::initialize-db (fn [_ _] default-db)) (rf/reg-event-db ::set-words-and-letters (fn [db [_ word-set]] (let [common-letter (find-common-letter word-set) letter-coll (get-unique-letter-collection word-set)] (assoc db :words word-set :common-letter common-letter :letters letter-coll :display-letters (shuffle (vec (remove common-letter letter-coll))) :game-started true)))) (rf/reg-event-db ::assoc-current-input (fn [db [_ input-value]] (assoc db :current-input input-value))) (rf/reg-event-db ::update-current-input (fn [db [_ input-value]] (update db :current-input str #(str % input-value)))) (rf/reg-event-db ::shuffle-letter-order (fn [db [_ display-letters]] (assoc db :display-letters (shuffle display-letters)))) (rf/reg-event-db ::submit-word (fn [db [_ word]] (let [letters (:letters db) common-letter (:common-letter db) point-val (point-formula word letters)] (case (word-validity-case word letters common-letter) :submit-ok (if (contains? (:found-words db) word) (assoc db :message "You've already found that word!") (-> db (update :found-words conj word) (update :score + point-val) (assoc :message (str "Great job! You found " word ", worth a score of " point-val "!")))) ; add the valid word to found words :too-short (assoc db :message "Only words with 4 letters or more count.") :not-in-list (assoc db :message (str "Sorry, " word " isn't in the word list today.")) :no-common (assoc db :message "Nice try, but the word needs to contain the common letter.") :invalid (assoc db :message "All letters in the word must be from the given letter set.") :other (assoc db :message "Try again."))))) ;---------- handlers ---------- (defn global-key-handler [e] (let [key (.-key e)] (when (re-matches #"[a-zA-Z]" key) (rf/dispatch [::update-current-input (str key)])))) ;---------- stylefy components ---------- (def main-style {:padding "20px" :max-width "600px" :margin "0 auto" :font-family "'Open Sans', sans-serif" :border "3px solid #ccc"}) (def button-style {:background-color "#4CAF50" :border "none" :color "white" :padding "15px 32px" :text-align "center" :text-decoration "none" :display "inline-block" :font-size "16px" :margin "4px 2px" :cursor "pointer"}) (def input-style {:padding "10px" :border "4px solid #fcc" :border-radius "3px" :margin-bottom "5px" :font-size "18px" :font-family "inherit"}) (def side-panel-style {:flex "1" :padding "10px" :margin-left "20px" :border "3px solid #ccc" :border-radius "4px" :background-color "#F0FFFF" :max-width "200px"}) (def main-panel-style {:max-width "280px"}) (def main-container-style {:display "flex" :justify-content "space-around" }) (def body-background {:background-image "url('/images/tokimemobgscroll.gif')" :background-size "cover" :background-position "center center" :background-repeat "no-repeat"}) ;---------- main page elements ---------- (defn spawn-words-button "Starts the game with a preset set of words." [] (let [game-started (rf/subscribe [::game-started])] (when-not @game-started [:button {:on-click #(rf/dispatch [::set-words-and-letters word-collection]) :style button-style} "Get Letters!"]))) (defn submit-button [word] (let [input-value (rf/subscribe [::current-input])] [:button {:on-click #(when (seq word) (println "click!") (rf/dispatch [::submit-word @input-value]) (rf/dispatch [::assoc-current-input ""])) ; clear input after submit :style button-style} "Submit"])) (defn text-input "Field for the user to input a word of their choosing." [] (let [input-value (rf/subscribe [::current-input])] [:input {:type "text" :placeholder "Type here!" :value @input-value :on-change #(rf/dispatch [::assoc-current-input (-> % .-target .-value)]) :style input-style}])) (defn shuffle-order-button "Shuffles the order of the letters displayed." [display-letters] [:button {:on-click #(rf/dispatch [::shuffle-letter-order display-letters]) :style button-style} "Shuffle letters"]) ;---------- main page renderer ---------- (defn main-panel [] (let [name (rf/subscribe [::name]) game-started (rf/subscribe [::game-started]) words (rf/subscribe [::words]) found-words (rf/subscribe [::found-words]) common-letter (rf/subscribe [::common-letter]) letters (rf/subscribe [::letters]) display-letters (rf/subscribe [::display-letters]) current-input (rf/subscribe [::current-input]) message (rf/subscribe [::message]) score (rf/subscribe [::score]) database (rf/subscribe [::dbdb])] [:html [:head [:title "Spelling Bee!"] [:style {:id "_stylefy-server-styles_"} "_stylefy-server-styles-content_"] [:style {:id "_stylefy-constant-styles_"}] [:style {:id "_stylefy-styles_"}]] [:div (use-style body-background) [:div (use-style main-style) [:h1 "Hello, " @name] [:p "debug: "@database] [:h3 @message] [spawn-words-button] (when @game-started [:div (use-style main-container-style) [:div (use-style main-panel-style) [:div (use-style {:text-align "center"}) [text-input] [submit-button @current-input]] [:p "Common Letter: " (str (first @common-letter))] [:p "Other Letters: " (str/join ", " @display-letters)] [:div (use-style {:text-align "center"}) [shuffle-order-button @display-letters]] [:h3 "Your score: " @score]] [:div (use-style side-panel-style) [:h3 "Found words:"] [:ul (for [word (sort @found-words)] ; sort found words into an alphabetical list [:li word])]]]) ]]])) ;---------- page load parameters ---------- (defn dev-setup [] (when debug? (println "dev mode"))) (defn ^:dev/after-load mount-root [] (rf/clear-subscription-cache!) (let [root-el (.getElementById js/document "app")] (rdom/unmount-component-at-node root-el) (rdom/render [main-panel] root-el))) (defn install-global-key-listeners [] (.addEventListener js/window "keypress" global-key-handler)) (defn init [] (install-global-key-listeners) ; listen for keypress events (rf/dispatch-sync [::initialize-db]) ; get re-frame atom initialized (stylefy/init {:dom (stylefy-reagent/init)}) ; set up css (dev-setup) (mount-root))

answer:In your `global-key-handler` function, the issue seems to be that you are calling `(str key)` to convert the key to a string before dispatching. However, this should not be a problem since `key` is already a string. The real issue is the `::update-current-input` event handler; the `update` function is being used incorrectly. Given the definition of `::update-current-input`: ```clojure (rf/reg-event-db ::update-current-input (fn [db [_ input-value]] (update db :current-input str #(str % input-value)))) ``` The mistake is in `(update db :current-input str #(str % input-value))`. The `update` function expects a function with a single argument (e.g., `(update db :current-input #(str % input-value))`), but you're using `str` as the function, which cannot be passed additional arguments via `#(str % input-value)`. The correct usage should not involve nesting functions. Instead, it should be: ```clojure (rf/reg-event-db ::update-current-input (fn [db [_ input-value]] (update db :current-input str input-value))) ``` However, since the `str` function can concatenate strings directly, you don't need `update` here. You can simply use `assoc` with the combined new string: ```clojure (rf/reg-event-db ::update-current-input (fn [db [_ input-value]] (assoc db :current-input (str (:current-input db) input-value)))) ``` This will concatenate `input-value` with the existing `:current-input` from the db. Your resultant `global-key-handler` function will correctly dispatch the event, and upon each keypress, the letter should be added to the current input. To ensure the `global-key-handler` function is working correctly in the browser, you might want to put additional `println` statements within the event handler to see the actual key being pressed. Lastly, make sure to attach your event handler (`global-key-handler`) to the window's `keypress` event after the DOM is ready. You're doing this in the `init` function, so that should be fine. Just ensure that `init` is called when the page has finished loading to set up your application.

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